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Module Evolife.Ecology.Group:
============================
EVOLIFE: Module Group:
Reproduction, selection and behavioural games
take place within the group
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Class Group:
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A group is mainly a list of individuals
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Method Group.__init__
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Arguments:
. Scenario
. ID
. Size
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Method Group.free_ID:
====================
returns an available ID
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Arguments:
. Prefix
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Method Group.createIndividual:
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Calls the ‘Individual’ class
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Arguments:
. ID
. Newborn
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Method Group.whoIs:
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Returns the Numberth individual
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Arguments:
. Number
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Method Group.isMember
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Arguments:
. indiv
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Method Group.update_:
====================
updates various facts about the group
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Arguments:
. flagRanking
. display
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Method Group.statistics:
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Updates various statistics about the group.
Calls ‘observation’ for each member
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Method Group.positions:
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lists agents’ locations
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Method Group.season:
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This function is called at the beginning of each year
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Arguments:
. year
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Method Group.kill:
=================
suppress one specified individual of the group
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Arguments:
. memberNbr
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Method Group.remove_:
====================
tells a member it should die and then removes it from the group
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Arguments:
. memberNbr
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Method Group.remove_member:
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calls ‘remove_’ with indiv’s index in the group
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Arguments:
. indiv
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Method Group.extract:
====================
synonymous to ‘remove_member’
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Arguments:
. indiv
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Method Group.receive:
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insert a new member in the group
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Arguments:
. newcomer
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Class EvolifeGroup: inherits from Evolife.Ecology.Group.Group
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class Group: list of individuals that interact and reproduce
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Method EvolifeGroup.createIndividual:
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calls the ‘EvolifeIndividual’ class
calls ‘Scenario.new_agent’
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Arguments:
. Newborn
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Method EvolifeGroup.uploadDNA:
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loads given DNAs into individuals
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Arguments:
. Start
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Method EvolifeGroup.update_:
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updates various facts about the group + positions
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Arguments:
. flagRanking
. display
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Method EvolifeGroup.reproduction:
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reproduction within the group
creates individuals from couples returned by ‘Scenario.couples’
by calling ‘hybrid’ on the parents’ genome
and then by mutating the individual and inserting into the group
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Method EvolifeGroup.season:
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This function is called at the beginning of each year
It calls Scenario.season
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Arguments:
. year
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Method EvolifeGroup.kill:
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kills or weakens one specified individual of the group
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Arguments:
. memberNbr
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Method EvolifeGroup.remove_:
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calls Group.remove_ and also Scenario.remove_agent
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Arguments:
. memberNbr
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Method EvolifeGroup.life_game:
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Calls Scenario.life_game
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Method EvolifeGroup.get_average:
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computes an average individual in the group
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Method EvolifeGroup.get_best:
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returns the phenotype of the best or representative individual
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